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Welcome to my homepage!


Thanks for visiting my place of the internet. Here you will find all my modifications, tools and informations for the Grand Theft Auto III, Vice City and San Andreas. You will also find the latest news about my projects like GTA:United, GTA:Berlin and certain tools or other modifications.

If you got problems or proposals you may contact me.
I am not related to Rockstar Games, Rockstar Noth or Take Two Interactive Software Inc. in any way.


PathViewer is raring to go by Aschratt (18.01.2009 - 14:30)
Since GTA IV is out for PC for at least 3 months now there has been done much in modding. As expected Rockstar hasn't released an seperate modding SDK or somethung in this way, so our hopes to get supported by the developers who sit on the source have been snuffed out. But this is no reason to cry! Rockstar has never released modding information before, so finally the community is out to start again from zero (nearly). After a closer look people found out that many things are similar to IV's predecessors. For my part I took a look to the paths with the target of creating a new, powerfull libary for it. The basics are done now and formed into an seperate tool: PathViewer. It shows the power of the new core in an excellent way: You are now able to view paths of GTA San Andreas and GTA IV in an cool 3D look, by freely flying around with the camera. Loading the whole paths information now takes less than a second, instead of nearly one minute before. And this is not an annoucement for the future - no! It is out to be downloaded in the download section.

It has been a while since I updated my homepage the last time. There were many things in between, also I am very stressed by my real life at the moment and this leads to the point that there are not many events which are worth to be postet in a newspost like this. The projects I announced in my last post are under work. However Memory Patcher (For San Andreas) has been released. My Limit Adjuster has been lost in the mass of data. There are only some pre-release versions left, and I am too lazy to finish it since GTA IV has been released. But the part which already has been done works fine. You are able to export and import seperate .sala script files, or convert them to salimits.ini files which you do know from Sacky's Limit Adjuster, and back. Since Sacky's tool supports tons of memory hooks I have not implemented all of them, but the most important are working. Also you can execute .sala files directly by doublle-clicking it or through an installer like NSIS.
You may now ask yourself "Why the hell is he telling this if he will never finish the tool?" Well, the awnser is simple: I don't know if I finish the tool, but this does not mean, that I wont release it! It already is part of an internal release of GTA:United BETA 1.2, and when the mod will be released (Yes, it is still alive and under development) I guess I will also release SALA2 (Like it is called internally, yet), as an release candidate public beta.

To come to a conclusion I wish to find more time for smaller things in the future, but I cannot promise, that there will be much big projects soon. Thanks for your attention, and enjoy the PathViewer,
Happy modding...